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Execution




Notification to Move and Avoid Capture

An isolated unit has several general courses of action it can take to avoid the capture of the group or individuals. These courses of action are not courses the commander can choose instead of his original mission. He cannot arbitrarily abandon the assigned mission. Rather, he may adopt these courses of action after completing his mission when his unit cannot complete its assigned mission (because of combat power losses) or when he receives orders to extract his unit from its current position. If such actions are not possible, the commander may decide to have the unit try to move to avoid capture and return to friendly control. In either case, as long as there is communication with higher headquarters, that headquarters will make the decision.

If the unit commander loses contact with higher headquarters, he must make the decision to move or wait. He bases his decision on many factors, including the mission, rations and ammunition on hand, casualties, the chance of relief by friendly forces, and the tactical situation. The commander of an isolated unit faces other questions. What course of action will inflict maximum damage on the enemy? What course of action will assist in completing the higher headquarters' overall mission?

Movement teams conduct the execution portion of the plan when notified by higher headquarters or, if there is no contact with higher headquarters, when the highest ranking survivor decides that the situation requires the unit to try to escape capture or destruction. Movement team leaders receive their notification through prebriefed signals. Once the signal to try to avoid capture is given, it must be passed rapidly to all personnel. Notify higher headquarters, if possible. If unable to communicate with higher headquarters, leaders must recognize that organized resistance has ended, and that organizational control has ceased. Command and control is now at the movement team or individual level and is returned to higher organizational control only after reaching friendly lines.

Upon notification to avoid capture, all movement team members will try to link up at the initial movement point. This point is where team members rally and actually begin their movement. Tentatively select the initial movement point during your planning phase through a map recon. Once on the ground, the team verifies this location or selects a better one. All team members must know its location. The initial movement point should be easy to locate and occupy for a minimum amount of time.

Once the team has rallied at the initial movement point, it must--

  • Give first aid.
  • Inventory its equipment (decide what to abandon, destroy, or take along).
  • Apply camouflage.
  • Make sure everyone knows the tentative hide locations.
  • Ensure everyone knows the primary and alternate routes and rally points en route to the hide locations.
  • Always maintain security.
  • Split the team into smaller elements. The ideal element should have two to three members; however, it could include more depending on team equipment and experience.

The movement portion of returning to friendly control is the most dangerous as you are now most vulnerable. It is usually better to move at night because of the concealment darkness offers. Exceptions to such movement would be when moving through hazardous terrain or dense vegetation (for example, jungle or mountainous terrain). When moving, avoid the following even if it takes more time and energy to bypass:

  • Obstacles and barriers.
  • Roads and trails.
  • Inhabited areas.
  • Waterways and bridges.
  • Natural lines of drift.
  • Man-made structures.
  • All civilian and military personnel.

Movement in enemy-held territory is a very slow and deliberate process. The slower you move and the more careful you are, the better. Your best security will be using your senses. Use your eyes and ears to detect people before they detect you. Make frequent listening halts. In daylight, observe a section of your route before you move along it. The distance you travel before you hide will depend on the enemy situation, your health, the terrain, the availability of cover and concealment for hiding, and the amount of darkness left.

Once you have moved into the area in which you want to hide (hide area), select a hide site. Keep the following formula in mind when selecting a hide site: BLISS.

B - Blends in with the surroundings.

L - Low in silhouette.

I - Irregular in shape.

S - Small in size.

S - Secluded.

Avoid the use of existing buildings or shelters. Usually, your best option will be to crawl into the thickest vegetation you can find. Construct any type of shelter within the hide area only in cold weather and desert environments. If you build a shelter, follow the BLISS formula.




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