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Defining areas of overlap
Normal human movement requires the arms to swing, so as the character walks across the screen, portions of his right arm and leg will be behind other areas of his body. You’ll use the Puppet Overlap tool to define the areas that should appear in front when areas overlap. 1 Select the Puppet Overlap tool (), which is hidden behind the Puppet Pin tool in the Tools panel. 2 Select Show in the options area of the Tools panel to view the distortion mesh. _ Note: You must select the Show option separately for each Puppet tool. You can also place pins without viewing the mesh. 3 Zoom in and use the Hand tool () to position the man in the Composition window, so that you can see his torso and legs clearly. Then select the Puppet Overlap tool again. _ Tip: If the mesh doesn’t appear when you select Show, click outside the path shape in the Composition panel. 4 In the options area of the Tools panel, change In Front to 100%. The In Front value determines the apparent proximity to the viewer; changing the value to 100% prevents those parts of the body that are overlapped from showing through. 5 Click intersections in the mesh to place Overlap pins on the right side of the character’s torso and the left leg, which are the areas that should remain in the front. As you add a pin, you may want to adjust its Extent value in the options area of the Tools panel. The Extent value determines how far the overlap influence extends for the pin; the affected area appears lighter in the Composition panel. Use this image as a guide.
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